Here's a sampling of the some 40-plus illustrations I let loose upon the world:
Showing posts with label science fiction. Show all posts
Showing posts with label science fiction. Show all posts
Friday, April 1, 2016
March of Robots 2016
For the entire month of March, I participated in the March of Robots sketch challenge: drawing at least one robot every day for 31 days, and posting the results to Instagram. It was a fun exercise, and my main goal was to explore different styles (both analog and digital), and really just try and generate work at a regular pace. I think I came up with a fairly diverse set of robots, and it was very cool seeing what other artists came up with. Tons of creativity and skill out there!
Here's a sampling of the some 40-plus illustrations I let loose upon the world:
Here's a sampling of the some 40-plus illustrations I let loose upon the world:
Tuesday, February 16, 2016
Inktober 2015
Last year I participated in the "Inktober" drawing challenge for the first time, and while I didn't get to fulfill the drawing-a-day goal, I did manage to generate a number of images that I liked. Here are my favorites (originally posted to my Instagram account):
All of these pieces were drawn in a toned paper sketchbook, using a combination of pens, grayscale markers, and colored pencils. With each illustration, I tried focusing on worldbuilding and narrative, giving a glimpse of a larger story, which is something I feel these examples best exemplify.
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| Pit Stop |
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| Joyride |
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| Air Patrol |
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| Mechanized Parkour Racing League |
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| Arrivals and Departures |
All of these pieces were drawn in a toned paper sketchbook, using a combination of pens, grayscale markers, and colored pencils. With each illustration, I tried focusing on worldbuilding and narrative, giving a glimpse of a larger story, which is something I feel these examples best exemplify.
Saturday, July 11, 2015
Glare
Haven't done a painterly robot in a while, decided to revisit an old doodle in Sketchbook on the Galaxy Note 8, playing around with the smudge tool and layer blending modes. Lots of happy accidents with this one, I learned a few things about manipulating pixels, so all in all I'd say it was a successful exercise.
Saturday, December 27, 2014
Urban Cyborg
Friday, October 10, 2014
Autodesk Sketchbook Mobile
Autodesk just released their latest version of Sketchbook Mobile today, and what better way to commemorate a new drawing app than with a cyborg portrait?
I really appreciate all the new additions to the program, they've genuinely elevated the utility of my Galaxy Note 2 as a portable digital sketchbook. Things like selection tools, smudge brushes, gradient fills, and guides are warmly welcomed. Unfortunately, even if you already own the previous app Sketchbook Pro, you'll have to pay to upgrade Sketchbook Mobile in order to access its full feature set. Still, it's only a few bucks... For the cost of a comic book, I can't ask for much more.
At any rate, great app, available on iOS and Android.
I really appreciate all the new additions to the program, they've genuinely elevated the utility of my Galaxy Note 2 as a portable digital sketchbook. Things like selection tools, smudge brushes, gradient fills, and guides are warmly welcomed. Unfortunately, even if you already own the previous app Sketchbook Pro, you'll have to pay to upgrade Sketchbook Mobile in order to access its full feature set. Still, it's only a few bucks... For the cost of a comic book, I can't ask for much more.
At any rate, great app, available on iOS and Android.
Wednesday, July 30, 2014
Motoko
As part of a development initiative, I've spent time doing tutorials and getting some coaching from Cristian Silva, a senior lead artist in one of our Australia studios. We went over the fundamentals, and he taught me some very useful Photoshop tips and tricks. It's helped tremendously with things I do on the job, and I've wanted to apply some of this new knowledge to my personal work, perhaps for a portfolio piece.
I knew Michelle Eubank-Mussoni from back in the days when I used to help staff and run anime conventions; she's a great cosplayer, with strong attention to detail and a very professional approach to costuming. I saw a pic that she posted of her dressed up as the main character from the anime/manga series "Ghost in the Shell" and thought it'd be good to use as the base for a photo illustration. I received permission to use the pic, along with a thumbs-up from the original photographer.
From Wikipedia:
I "up-rezzed" the art from 72dpi to 600dpi (a bit of overkill perhaps, but I wanted the option of having something I could print big later). I had to smooth out a lot of JPEG artifacting, using two copies of the art on separate layers; the top one set to color mode, and the one underneath set to grayscale, where I could concentrate on cleaning up the art and not worry about affecting the colors. I did some editing to simplify the wrinkles in the clothing, and added rim lighting using a technique I picked up from artist Glyn Dewis on Youtube. (Being able to separate the layer styles from a layer and apply masks is a revelation.) I then did more painting on an upper layer to fix problem areas.
I was shooting for the sort of character portraiture you find in work from High 5 Games, and I like the way this photo illustration came together. I need more practice, and this is a good step towards that.
I knew Michelle Eubank-Mussoni from back in the days when I used to help staff and run anime conventions; she's a great cosplayer, with strong attention to detail and a very professional approach to costuming. I saw a pic that she posted of her dressed up as the main character from the anime/manga series "Ghost in the Shell" and thought it'd be good to use as the base for a photo illustration. I received permission to use the pic, along with a thumbs-up from the original photographer.
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| Motoko Kusanagi from "Ghost in the Shell: Stand Alone Complex" |
From Wikipedia:
Major Motoko Kusanagi (草薙 素子 Kusanagi Motoko) is a fictional character in the Ghost in the Shell anime and manga series. She is an augmented-cybernetic human employed as the squad leader of Public Security Section 9, a fictional law-enforcement division of the real Japanese National Public Safety Commission. Being strong-willed, physically powerful, and highly intelligent, she is well known for her skills in deduction and hacking.
Source photo:
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| Costume and modelling by Mogchelle Cosplay. Photography by The Enthusiasts. |
I was shooting for the sort of character portraiture you find in work from High 5 Games, and I like the way this photo illustration came together. I need more practice, and this is a good step towards that.
Tuesday, February 19, 2013
Raygun enhancing
I've taken the raygun illo into Photoshop and am noodling around with things like adding texture, boosting saturation, and playing with lighting:
Original reference photo here. (Remixed as allowed per Creative Commons 2.0 (by-nc-sa))
Original reference photo here. (Remixed as allowed per Creative Commons 2.0 (by-nc-sa))
Monday, February 18, 2013
Pew-pew continued
Here's where the raygun rendering stands currently:
I added the little targeting sight thingy, and refined some of the detail in the grip. Next step is to take it into Photoshop and add some texture.
Here's what the underlying mesh looks like:
Original reference photo here. (Remixed as allowed per Creative Commons 2.0 (by-nc-sa))
I added the little targeting sight thingy, and refined some of the detail in the grip. Next step is to take it into Photoshop and add some texture.
Here's what the underlying mesh looks like:
Original reference photo here. (Remixed as allowed per Creative Commons 2.0 (by-nc-sa))
Friday, February 15, 2013
Raygun work-in-progress
Here's a new gradient mesh illustration I'm working on:
Still rough around the edges, but I'm liking the way meshes work with metallics...
Original reference photo here. (Remixed as allowed per Creative Commons 2.0 (by-nc-sa))
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| Pew-pew! |
Original reference photo here. (Remixed as allowed per Creative Commons 2.0 (by-nc-sa))
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